The one thing that I believe that will make VorpX better is if more people spend time making great profiles for games and sharing them (including links to any necessary FOV fixes, etc.). In my opinion, one issue currently with VorpX is that it goes out of its way to make fixing major issues with official profiles harder.

What's The Issue Exactly?

Little Nightmares was free on Steam the other day and it makes for a FANTASTIC VR experience using VorpX. The issue though is that it has an official profile that is quite broken . Perhaps it worked correctly on an old version, but currently, shaders are broken to the point of a lot of flickering black shadows and objects while playing, immediately taking you out of the immersion.

You can easily fix this with the fantastic G3D Shader Authoring Tool built into VorpX (see the screenshot below on how to enable this to fix broken shaders)

but... sadly, this can't be done easily on an official profile. Shader Authoring is only available on custom profiles. If you create a custom profile made from that official profile ("the button "Create a new profile based on this one"), you then can't add your game as it says a profile is already set to use the game's EXE. (Some games let you rename the exe and it will work as a workaround, but most aren't going to work that way as games expect a specific exe name).

How can you currently get around this issue?

We need to rename the exe reference on the official profile to free it up for our cloned custom one.

To do this, download the free app DB Browser

DB Browser for SQLite

Go to your VorpX settings folder in C:\\ProgramData\\Animation Labs\\vorpX

and open up your Profiles.vpd file

Type the name of the game you want to edit in the Filter box at the top, rename the exe and click "write changes"

That's it! You can now point your profile to the game's EXE

(Side note, while you're here, if you want to enable dumping shaders, you can enabled it here)